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| | FFC Moves, Attacks Possibilities and Equipment. | |
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Vash Plaid
Posts : 8 Join date : 2015-07-03 Age : 30
| Subject: FFC Moves, Attacks Possibilities and Equipment. Fri Jul 17, 2015 6:54 am | |
| I noticed that i myself and some others limit themselves in FFC, i thought about opening this thread about our FFC fight possiblieties, since our "Class" is heavily dependant on tools and equipment when fighting Force Users or other Godlike creatures. For this i'd like to create an inworld Guide for Troopers which they can use as help to use their equipment to the fullest in FFC fights. Keeping in mind the possibilities and limitations our armor offers i'd like us to collect useful tools, weapons etc. in this thread and how they could/should be used. To enhance our chances to fight with most enemies on par - Your Armor and you IC part:
"Your armor is Katarn Armor Mk. XII (12). The last seen katarn armor (in SWEU) was Mk. VI. Older models are available to private organizations and civilians but Katarn Armor Mk. VII-XII has been privately produced by the Grand Army for use by its soldiers, with Mk. X (GAR Armor 4.0) and up only being available to active clone troopers." He continues, moving onto the next set of details for the trainee to review and marvel at. "We get all sorts of fun goodies and tricks to hide up our sleeve, most of which the general populous has no idea we've got! Pretty cool right?"
-->Duraplast armor (what the Republic Commandos wore). -->Sealed, waterproof vacuum suit beneath the armor pieces capable of being pressurized as well as protecting you,to an extent, in vacuums and below freezing temperatures. -->Cooling and temperature control systems. -->Sealed helmets capable of protecting you in vacuums, underwater, and high pressure environments for limited periods of time. -->Oxygen supply reserve within helmet capable of lasting up to two hours. --->Air filtration. -->Encrypted helmet communicators and interior short to mid-range communication antennae. -->Automatic polarizing and anti-flash blinding lenses and Holographic Vision Processors or 'tactical sight' (which allows the user to see through obstructions such as smoke, darkness, flames, and even some structures) -->Helmet annunciator. -->Magnetized boots with grav-field generators. -->Interactive visor HUD with threat analysis, tactical spot lamp, video recorders with live visual feeds for specialized units, and HoloNet feed capable of various software upgrades depending upon rank or specialization. -->Wrist console to control suit functions and equipment (can also be done via the helmet's HUD). -->Limited life support and vitals analysis software that automatically distributes bacta spray (which accelerates tissue regeneration ) and nullicaine ( a painkiller spray ) to light injuries, allowing troopers to fight on even when wounded. Clones with bio-analysis software for their HUDs can use this to remotely view the status of their fellow clones. -->Utility belt capable of storing various equipment such as medical supplies, grenades, personal items, light grappling hooks, ammo, and whatever else fits. -->360-degree internal helmet sensors (common in Mandalorian helmets and katarn armor) allowing one to be aware of all of their surroundings.
After a brief moment of allowing the trainee to take in the massive amount of information, he brings up the standard utility belt specs and equipment that are commonly attached to it.
Utility Belt.
A standard utility belt tends to contain the following, but its contents are usually based upon the preferences of the user as well as the demands of the mission:
-->Combat de-ionizer. -->Two medkits. -->Grappling Spike Launcher. -->High tension wire. -->Food and Energy rations. -->Water packs. -->Binders / Cuffs. -->Thermal detonator canister. -->Spare powerpacks. -->Spare C1 Personal Comlink. -->Holoprojector and Holomap -->Six flares.
I'll start with grenade types. We'll assume GAR Engineering Corps modified the grenades to have these switchable standard functions - set to explode after a certain amount of time passed. - triggered by pushing a button on your wrist keyboard or even voice activated with your helmet as transmitter. - Explode on impact Thermal Detonators-To kill/hurt opponent -Destroy a certain area or vehicle -Force opponent to evade/ increase distance to yourself Flashbangs-to blind and deafen Cryoban Grenade-To freeze the target -Fire suppressant Gas Grenade-Either filled with teargas or sedatives (we don't want to be the bad guys) Stun Grenade-used to knock out the target Ion Grenades (EMP)-to take out a droid or the electronics of the target Now other stuff. JT-12 Jetpack-Used to evade -reduce/increase distance -gain higher ground Vibroknife-Can parry a Lightsaber depending on your battle expirience and skills - Can be used as Survival knife -Multitool Thats what i've collected so far, if you have any more ideas feel free to post them here or discuss the usage of certain tools and weapons here. I'll try add more things when i get the time to. In order to defeat a god you must become one yourself
Last edited by Vash Plaid on Sat Jul 18, 2015 8:46 am; edited 1 time in total | |
| | | Magunamu
Posts : 10 Join date : 2015-04-04
| Subject: Re: FFC Moves, Attacks Possibilities and Equipment. Fri Jul 17, 2015 11:31 pm | |
| The smoke grenades, rather than being filled with tear gas and/or sedatives, can also have be filled with an harmless smoke-producing substance that obscures the view of the enemy in a certain area, particularly useful against foes without thermal vision or force sensitivity.
I'm also working on a mine, which I can see being used in an FFC against a Juggernaut type opponent, low maneuverability but high armor, such as tanks or other vehicles, or even large combat droids.
(also making a fun attachment with each of the explosives I've modeled on a belt sling, but that's not too relevant.) | |
| | | Striker
Posts : 16 Join date : 2015-07-03
| Subject: Re: FFC Moves, Attacks Possibilities and Equipment. Tue Jul 21, 2015 8:05 pm | |
| A few i can think about right now: - Grappling hook for a "Batman disarm" kind of move or evasive maneuver. - If inside a metallic room, the magmetic boots migh come in handy for some weirdass wall/roof walking move...sort of "Inception" zero gravity scene xD - Jetpack can be used to bullram enemies too, or as bait for any heat guided missile / thermal? Along with lowering the armor temperature via HUD maybe? Good guide bro! Lets get creative and make those Godmoders droll with our epicness. | |
| | | Herc
Posts : 2 Join date : 2015-07-31
| Subject: Re: FFC Moves, Attacks Possibilities and Equipment. Fri Jul 31, 2015 11:46 pm | |
| Maybe a stun fist weapon or augmentation? Perhaps for more assault and security oriented clones...would be pretty easy to implement icly into the gloves. | |
| | | Herc
Posts : 2 Join date : 2015-07-31
| Subject: Re: FFC Moves, Attacks Possibilities and Equipment. Fri Jul 31, 2015 11:49 pm | |
| Oh, and the cover droid might not be a bad idea. Imagine moving cover that's essentially a heavily armored machination similar to the load bearing Big Dog DARPA is working on. Not a bad npc idea. | |
| | | Magunamu
Posts : 10 Join date : 2015-04-04
| Subject: Re: FFC Moves, Attacks Possibilities and Equipment. Sat Aug 01, 2015 6:20 pm | |
| little floating droids were available for pretty cheap over on 4d for a while, not sure if they're still sold. those would be useful for anything from recon to being like a police bodycam for MP clones, to even combat operations.
I do love the idea of the stun gun fist, Ynod recently got a mechanical arm for one of his mandos that had that feature, and aside from the shocky texture effects and possibly some particles I could make that as a meter weapon as well, I'll do some research into the area.
Also as a practical effect, there's a nifty free raycast powered wall walker floating around SL you can use to actually climb on a wall for funsies during an RP to emphasize the magnetic boots.
I'd like to remind everyone that the little cylinder above our asses in the armor is actually a big ass thermal detonator, so if you do want to use a big ass bomb, there's your ticket to it.
Since FFC combat is text based, if you don't have a weapon by your side (like if the enemy literally caught you with your pants down) you can use objects around you as improvised weapons. Clones are strong, See a pipe nearby that maintenance was working with? It's a club now, that rock over there? throw it to distract the enemy or at their face to make their faces bloody. tied up with a rope by an enemy and left to sit in a medbay? break a glass object and use the shard to cut yourself free. | |
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